Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization.
- Core Rules
- No changes
- Advanced Druids
- Allowed: Aquatic Druid, Arctic Druid, Blight Druid, Cave Druid, Desert Druid, Jungle Druid, Mountain Druid, Plains Druid, Swamp Druid, and Urban Druid; Bear Shaman, Orca Shaman (see below), Eagle Shaman, Lion Shaman, Serpent Shaman, and Wolf Shaman
- Ultimate Combat Druids
- Allowed: Ape Shaman, Bat Shaman, and Boar Shaman, and World Walker
- Ultimate Magic Druids
- Allowed: Dragon Shaman, Menhir Savant, Mooncaller, Pack Lord, Reincarnated Druid, Saurian Shaman, Shark Shaman, and Storm Druid
- New Domains allowed
- Vermin Companions allowed
A shaman with this totem calls upon the sleek and intelligent orca.
Nature Bond: A orca shaman who chooses an animal companion must select a orca. If choosing a domain, the orca shaman must choose from the Animal, Aquatic, Strength Travel domains.
Wild Empathy (Ex): A orca shaman can use wild empathy with orcas and dolphins as a full-round action with a +4 bonus.
Totem Transformation (Su): At 2nd level, a orca shaman may adopt an aspect of the orca while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (Swim speed 40 feet), senses (low-light vision, +4 racial bonus to Perception), or natural weapons (bite [1d6] for a Medium druid). While using totem transformation, the orca shaman may speak normally and can cast speak with animals (orcas and dolphins) at will.
Totemic Summons (Su): At 5th level, a orca shaman may cast summon nature’s ally as a standard action when summoning dolphins or orcas, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability.
Wild Shape (Su): At 6th level, a orca shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a dolphin or orca, she instead uses her druid level +2.
Bonus Feat: At 9th level and every 4 levels thereafter, a orca shaman gains one of the following bonus feats: Endurance, Improved Initiative, Skill Focus (Perception), Skill Focus (Swim), Toughness. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.