There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.
- Ultimate Core Rules
- No changes
- Ultimate Combat Magi
- Allowed: Kensai, Myrmidarch, Skirnir, Soul Forger
- All new Arcana are allowed.
- Ultimate Magic Magi
- Allowed: Bladebound, Hexcrafter, Spellblade, and Staff Magus