For the truly exemplary, martial skill transcends the battlefield—it is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be.
Scattered across the World of Ocean there are seventy-two monasteries that instruct in some form of the martial arts, ranging from the tiny Silent Citadel, which sits upon a tiny island all alone in the middle of the sea and hosts a total of six monks; to the Elven monastery known to non-Elves as the White City, a sprawling monastery complex with over a thousand practicing monks. There are also an unknown number of wandering Masters and hermit teachers.
- Core Rules
- No changes
- Advanced Monks
- Allowed: Drunken Master, Hungry Ghost Monk, Ki Mystic, Monk of the Empty Hand, Monk of the Four Winds, Monk of the Healing Hand, Monk of the Lotus, Monk of the Sacred Mountain, Weapon Adept, Zen Archer
- Ultimate Combat Monks
- Allowed: Flowing Monk, Maneuver Master, Martial Artist, Master of Many Styles, Sensei, and Tetori
- Ultimate Magic Monks
- Allowed: Qinggong Monk
- All Vows allowed